﻿using System;
using GameEditor.View;
using SilverlightClientEditor.View.Components;
using GameEngine.Model;
using GameEditor.View.Components;

namespace SilverlightClientEditor.View
{
    public class SilverlightViewEditorMenuMediator : ViewPropertiesEditor_MenuMediator<int>
    {

        public SilverlightViewEditorMenuMediator(
            String name,
            IViewEditorMenuView<int> viewComponent, 
            IViewDataProxy<int> dataProxy, 
            string outCommand)
            : base(name, viewComponent,dataProxy,outCommand)
        {
        }
    }
}